GTA 6 Story, Setting and Map: What Rockstar Has Confirmed
Six regions, two playable protagonists and a wanted system that finally does something new. This page sticks to what Rockstar has actually said, including where the studio has declined to give a number.
Leonida and Vice City
GTA 6 is set in the fictional state of Leonida, Rockstar's version of Florida, with Vice City — a modern take on Miami — as its central city. The story opens in the Leonida Keys at Jason's house.
Rockstar has confirmed six regions: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga National Park. County and district names circulating beyond those come from community mapping, not from Rockstar.
Lucia and Jason
The first female protagonist in a modern mainline Grand Theft Auto. Her story is tied to the Leonida Keys and to the debt that opens the game.
Lucia's partner, presented as half of a Bonnie-and-Clyde-style criminal couple. You can switch between the two freely, including mid-mission.
Why we do not publish a map size
Rockstar has never published a map size figure, and the numbers in circulation are mutually incompatible because they come from different readings of the same reveal: roughly three times Red Dead Redemption 2's playable area, about twice GTA V, or around 70% bigger than GTA V based on the 2022 leak map. Vice City alone is described as roughly twice the size of Los Santos.
Those numbers cannot all be right. Treat any single figure you read elsewhere as an estimate, not a fact, and expect a real measurement only after launch.
Confirmed gameplay changes
- Six-star wanted level, up from GTA V's five.
- Suspect profiling. Police build a profile from your face, clothing, weapons and vehicle. Stars appear hollow until you are identified, and changing any of those degrades the identification.
- Free protagonist switching, including during missions.
- No official length figure. Rockstar North's Rob Nelson described his own playthrough of story plus narrative side content at around 80 hours — one developer's route, not a target length. A completion run would be considerably longer.
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