Castlevania: Belmont's Curse Release Date, Editions and Platforms
A same-day launch on every platform, a $29.99 entry price and a demo that carries its save into the full game. This page covers the launch facts and the differences between versions that actually matter.
Belmont's Curse release date
October 15, 2026, on every platform at once: PlayStation 5, Xbox Series X|S, PC (Steam and Xbox on PC) and Nintendo Switch. Konami lists a single global date rather than a staggered rollout.
The game is part of Castlevania's 40th anniversary year, positioned by Konami as the start of a wider revival for the series. It is single-player only — current store listings classify it as single-player with no online or local co-op.
Standard versus Midnight Edition
| Edition | Price (USD) | Contents | File size |
|---|---|---|---|
| Digital Standard | $29.99 | The base game. | 8 GB (Switch: 4 GB) |
| Digital Midnight | $39.99 | Base game plus a digital sound and art gallery, Trevor and Sypha costumes, and the Family's Grace relic. | 10 GB (Switch: 6 GB) |
| Physical Midnight | Retail | The Midnight contents on disc or cartridge at participating retailers. | — |
Pre-order bonus: the Alucard Style Costume for Rose — cosmetic only, and explicitly not confirmation that Alucard appears in the story. Prices are US figures; regional stores set their own.
What changes between versions
Konami lists 60 FPS on PS5, Xbox Series X|S and PC. Nintendo Switch targets 30 FPS.
There is no native Switch 2 version announced. The Switch release plays on Switch 2 through backwards compatibility.
A demo went live on October 1, 2026, and your demo save carries over to the full game. The demo runs roughly 15-30 minutes.
It is a Metroidvania, not a roguelike
Evil Empire's pedigree is roguelite — the studio made Dead Cells-adjacent work, and Motion Twin is advising here — which is why the question keeps coming up. Konami has confirmed this is a classic Metroidvania with save rooms, fast travel and key items, and a premium single-player release with no microtransactions, no battle pass and no live-service component in any published material.
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